<== Section 1 - NDK -- Section 3 - Tango ==>
Section 2 - Graphics
- If you want to do any AR with Tango, you will need to understand a descent amount about graphics.
- If you plan to use Tango purely for its camera and sensor raw data then I guess you can skip this section.
What This Section Is
- A rundown of how Tango uses graphics to display AR.
- A brief 101 on graphics related to Tango.
- A good spot to start if you need to learn everything about graphics.
What This Section Is NOT
- The place learn OpenGL from, plenty of better, in-depth sites for that.
Table Of Content
- Chapter 1 - Graphic APIs 101
- Quick overview what a Graphic API is and does
- Chapter 2 - Graphic Pipeline 101
- What it takes to render a frame
- Chapter 3 - Coordinate System
- Understanding the two coordinate system Tango uses
- Chapter 4 - 3D Model Files
- Information about 3D Models and also loading them into scene
<== Section 1 - NDK -- Section 3 - Tango ==>